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Manly Mini Bash #3 2016

Overview

MWJCA's mid-season T20 tournament called the “Manly Mini Bash” (MMB) is to commence again in February 2016. Having taken feedback earlier in the season, the format will be very similar to MMB #2 with some minor changes to rules, earlier start times and the introduction of semi-finals before grand finals. The purpose is to provide players with an opportunity to play T20 cricket which they might not otherwise encounter. It will be run over 5 weeks in Feb/Mar as 3 rounds followed by semi-finals in week 4 and then finals in week 5. As matches will be played during the week between 4:45pm - 7:15pm teams often play their T20 match instead of their weekly training session.


It is a separate tournament to the MWJCA Sat morning competition, therefore:

  • Match results have no impact on the Sat morning competition ladders

  • Player scores have no impact on individual player awards at the end of the season

  • Match results and scores have no bearing on club championship points

  • Match data is not entered into MyCricket 

In 2016 there will be MMB leagues for age groups U11/1 and above. For logistical reasons, it's not possible for every team to play, although a great deal of effort is made to try to accommodate teams which expressed a desire to play. Teams qualify for an invitation to play MMB based on their standing in the Sat morning competition ladders as of Christmas. If any of the top four teams don't want to play, their spot is offered to the next highest placed team in their division. 


MMB has one or more leagues per age group. Manly Mini Bash uses the term "leagues" to differentiate from the Sat morning "divisions". Your team may be in division 1 on Sat mornings, but league 2 in MMB. Allocation to a league is dependent on ladder positions in Sat morning comp. Each team in a league of four will play each other once, followed by a knockout semi-final where the 1st-placed team plays the 4th-placed  team, and the 2nd team plays the 3rd. The winners of the semi-finals play each other in the final. Washouts can't be rescheduled and points will be shared evenly. In the event of semi-finals being washed out the final will be played between the top 2 placed teams after the initial 3 rounds.

 

Structure

As far as possible, teams are expected to be comprised of the same players as for Saturday morning junior competition. Players should have played at least one match for the team in this season's Sat morning comp. Players who play up a year in Sat morning comp must continue to play in that age group and may not drop down a year for Manly Mini Bash.


It is recognised that teams may be short of players available to play and in these circumstances it is permissible for players in the same/younger age group in the same club to be part of the team in order to ensure teams are able to take part, even if these players have not played any games for the team in Saturday morning junior competition.


Whilst participation is a key part of the tournament, it would be counter to the spirit of the Manly Mini Bash to “draft in” players of a particularly high standard purely to strengthen a team’s chances of winning. Bringing in players of a similar standard to make up for unavoidable shortfalls of player numbers is encouraged to ensure everyone gets as much match play as possible.

 

Age

League 1

League 2

U11

Forest U11 - Green

Collaroy U11 - Storm

Forest U11 - Blue

Harbord U11 – Spinners


U12

St Augs U12 - Gold

Forest U12 - Green

Cromer U12 - Crusaders

Wakehurst U12 – Red

Forest U12 - White

Collaroy U12 - Lightning

St Augs U12 - Green

Wakehurst U12 – Black

U13

Harbord U13 - Goannas

Wakehurst U13 - Red

Collaroy U13 - Charges

Peninsula U13 – Scorchers

Collaroy U13 - Kilowatts

Harbord U13 - Tigers

Peninsula U13 - Pacers

St Augs U13 – Gold

U13-15

Beacon Hill U15 -

Wakehurst U14 - Green

Peninsula U14 - Tiger Sharks

Collaroy U13 - Gigawatts


U14

Wakehurst U14 - Red

St Augs U14  - Gold

Harbord U14 - Emus

Harbord U14 - Crocs

Forest U14 -

Collaroy U14 - Thunderbolts

Cromer U14 - Kookaburras

Harbord U14 – Vampires

U15

St Augs U15  - Gold

Peninsula U15 - Vipers

Harbord U15 - Hornets

Wakehurst U15 - Red


U16-18

Wakehurst U16-18 - Red

Harbord U16-18 - Scorchers

Cromer U16-18 - Kings

St Augs U16-18  - Red

St Augs U16-18 - Gold

St Augs U16-18  - Green

Beacon Hill U16-18 -

Wakehurst U16-18 - Green

 


Fixtures

Match fixtures, dates, and venues are largely driven by ground availability. Where possible matches in a league are played the same week night each week. This is usually Tuesdays or Thursdays but some matches may have to be scheduled for Wednesdays if grounds are not available.


Rules

Tournament rules are based on modified Weet-bix Cup rules. Detailed playing regulations are published on the MWJCA web site and coaches, managers and scorers should familliarise themselves with the rules before the tournament starts as some rules are different to Saturday morning comp (eg treatment of no balls and wides). There is an extremely strong focus on getting through the overs in the time provided to avoid play during the hours of dusk which can be dangerous.

  • Matches will start no later than 4:45pm and finish no later than 7:15pm (except for "super over" games)

  • Max length of an innings is 70 mins. Max interval between innings is 10 mins

  • Matches to be played with a single orange ball (same ball used for both innings) provided by MWJCA

  • Boundaries are shortened to encourage aggressive batting

  • "5 + 5” rules for batsmen and bowlers (similar to Sat morning 1-day matches)

  • Next batsman in must be ready to face within 60 seconds or be timed out

  • Batsmen retire on 40 runs or 10 overs (whichever is first) but can go back in

  • 2 bowlers @ max 4 overs + 4 bowlers @ max 3 overs. Max 2 overs in a spell

  • Max 8 balls / over, except last over which must have 6 legal deliveries

  • Front foot no balls result in a free hit

  • 1st wide/no ball in over = 1 sundry, subsequent wides/no balls in that over = 3 sundries each

  • Each team must bat for at least 5 overs to make a match

  • In the event of equal scores the match result is to be decided by a “super over” with the team scoring the most runs in the super over being declared the winner. Both coaches must assess and agree whether there is sufficient light for the "super over" to proceed safely.

 

Points

The points system is not based purely on wins vs losses. Instead, it's designed with a bonus system to reward certain aspects of cricket.

Points for winning:

  • If there is no “super over” 6 points are awarded for winning, 0 for losing. If a “super over” is played 4 points for winning, 2 for losing.

  • 3 points awarded to each team in the case of a tie or a washout.

Additional bonus points as rewards for cricketing skills:

  • 1 point for every individual batsman’s score of 20, 40, 60 etc

  • 1 point for every wicket taken + 2 bonus points for getting the team all out

  • 1 point for passing 1st team’s runs in < 80% of overs available (e.g. < 16 complete overs in a full game)

  • 1 point for restricting 2nd team's runs to < 80% of 1st team's runs

  • 1 point for each maiden over bowled

  • A "Joker" can be played in one, and only one, match who can earn extra bonus points for the team

 

Finals

  • Semi-finals are a knockout round where the 1st-placed team plays the 4th-placed  team, and the 2nd team plays the 3rd.
    If teams are tied on points after 3 rounds, 0.1 points will be awarded to the team that scored more points when they played each other; if they scored equal points the team that won the match will be awarded the extra 0.1 points.

  • The winners of the semi-finals play each other in the final. In the event of semi-finals being washed out the final will be played between the top 2 placed teams after the initial 3 rounds.

  • Semi-finals and finals are decided simply by the most runs. No bonus points system is in place for semi-finals or finals so match result sheets are not required

  • Finals will be played mid-week to avoid player clashes with Presidents Cup and other weekend matches. Independent umpires will be allocated for finals. The batting team will provide the square-leg umpire.

 

Results

A Manly Mini Bash match result sheet must be submitted to competition organisers within 48 hours of match completion so that points can be calculated. Only one match result sheet should be submitted per match - one sheet which must be signed by both teams, so scorers need to complete this together at the end of the match, sign it and agree who will email it in. Scorebook sheets are not required, nor do the stats or results need to be entered online, but please note that scoresheets still need to be compiled during play in order to generate the figures for the match result sheet. 

As part of their team role, managers are asked to ensure that scorers understand the modified MMB rules (eg extra sundries for 2nd and subsequent wides/no balls in an over) and how to complete the results sheet. As for Sat morning comp, MWJCA recommend that the same person score all the matches as this usually achieves a better result. The match results sheets do provide guidance on page 2 on how to fill in the fields, so please make that known to whoever is scoring and ensure both sides of the results sheet is printed. Even though we're now in the third year of MMB there are bound to be issues, so please feel free to provide feedback in the Notes/Comments section.

League ladders are published on the MWJCA web site following the calculation of each round's results sheets. Neither match results nor player stats will be entered into MyCricket.